01
/setup creates every channel and wires it to the module that uses it.
Nothing to name or pick by hand.
- Channels wired
- 31
02
Every module configured in the browser, with live bot and server state where it applies.
No slash command trees to memorise.
- Servers configured
- 1
03
Every feature has its own switch, per server.
Turn a module off and it disappears everywhere, including from the AI.
04
Owner and staff tiers control who can change what.
Helpers contribute without full control of the server.
- Roles mapped
- 17
05
Invite owners and staff into the panel with roles that fit your team.
Separate from who can chat or moderate in Discord.
06
Run as many bots as you like from one panel, each with its own token and servers.
Start, stop and restart any of them from the browser.
07
Set each bot's status and activity from the panel.
Applies live, no restart.
08
The bot introduces itself when it joins, with your docs and support links.
Only the first of your bots greets a shared server. Resend it any time.
09
Messages, voice, video and streaming time all earn XP.
Drives levels, role rewards and leaderboards. Reactions are tracked for tasks.
- XP earned
- 2.5K
- Top level
- 10
- Voice hours
- 0
10
Hand out roles automatically as members hit the levels you set.
No manual role assignment.
11
A per-server shop priced in XP, a 50-slot bag and optional timed availability.
Thirteen effects: steal, bomb, leech, bounty, shield, reflect, insurance, boost, gift, spy, disguise, purifier and luck.
- Activations
- 1
- XP stolen
- 0
- Biggest steal
- 0
12
Raises steal and bomb rolls, minigame odds, spy success, leech skim and insurance refunds.
Cuts gift tax and discounts prices. Timed buffs lock luck in on activation, so use luck first.
13
Scout a target before you attack, or hide your own name from every public list.
A lucky spy can still unmask a disguise.
- Spies
- 0
14
Put XP on a member's head and let the server come collect.
Land the hit yourself before someone else cashes in.
- Placed
- 0
- Collected
- 0
- XP pooled
- 0
15
Lock XP into positions priced from live market data and sell any time.
Thousands of coins, top 50, gainers and losers, live portfolio. No real money.
- Open positions
- 0
- Traders
- 0
- Trades
- 0
16
Gamble picks a multiplier up to 10x, and the win chance is 100 divided by it.
Only XP above your current level can be wagered, so a loss never costs a level.
- Plays
- 0
- Wins
- 0
- Biggest win
- 0
17
Eighteen daily and eighteen weekly, generated per member from a 96-goal catalog.
Sized from that member's own last seven days, so no two lists match. No admin setup.
18
Clear all eighteen daily for two percent more reward XP a day, up to double.
Milestones at 7, 30, 100 and 365. Two freezes cover missed days.
19
A seven-day cycle, one claim per local day, up to 50,000 XP.
Fifty percent chance of a shop item instead, rolled by rarity tier.
20
Build items once and push them to every server you run.
Per-server pricing and availability on top.
21
Live server totals across every module, at a public URL.
No login. Search engines can index it.
- Live pages
- 1
- Members listed
- 4
- Channels
- 31
22
All time, month or week, on any metric.
XP, chat, voice, video, streaming, items, minigames.
23
A searchable directory with levels, roles and activity.
Disguised members stay off it.
- Tracked members
- 1
- Messages
- 1
24
Members sign in to their own page for XP sources, history and portfolio.
Reached by a per-member link.
25
Members render their own card and download it as an image.
Straight to Instagram, X, Facebook or Discord.
01
/setup creates every channel and wires it to the module that uses it.
Nothing to name or pick by hand.
- Channels wired
- 31
02
Every module configured in the browser, with live bot and server state where it applies.
No slash command trees to memorise.
- Servers configured
- 1
03
Every feature has its own switch, per server.
Turn a module off and it disappears everywhere, including from the AI.
04
Owner and staff tiers control who can change what.
Helpers contribute without full control of the server.
- Roles mapped
- 17
05
Invite owners and staff into the panel with roles that fit your team.
Separate from who can chat or moderate in Discord.
06
Run as many bots as you like from one panel, each with its own token and servers.
Start, stop and restart any of them from the browser.
07
Set each bot's status and activity from the panel.
Applies live, no restart.
08
The bot introduces itself when it joins, with your docs and support links.
Only the first of your bots greets a shared server. Resend it any time.
09
Messages, voice, video and streaming time all earn XP.
Drives levels, role rewards and leaderboards. Reactions are tracked for tasks.
- XP earned
- 2.5K
- Top level
- 10
- Voice hours
- 0
10
Hand out roles automatically as members hit the levels you set.
No manual role assignment.
11
A per-server shop priced in XP, a 50-slot bag and optional timed availability.
Thirteen effects: steal, bomb, leech, bounty, shield, reflect, insurance, boost, gift, spy, disguise, purifier and luck.
- Activations
- 1
- XP stolen
- 0
- Biggest steal
- 0
12
Raises steal and bomb rolls, minigame odds, spy success, leech skim and insurance refunds.
Cuts gift tax and discounts prices. Timed buffs lock luck in on activation, so use luck first.
13
Scout a target before you attack, or hide your own name from every public list.
A lucky spy can still unmask a disguise.
- Spies
- 0
14
Put XP on a member's head and let the server come collect.
Land the hit yourself before someone else cashes in.
- Placed
- 0
- Collected
- 0
- XP pooled
- 0
15
Lock XP into positions priced from live market data and sell any time.
Thousands of coins, top 50, gainers and losers, live portfolio. No real money.
- Open positions
- 0
- Traders
- 0
- Trades
- 0
16
Gamble picks a multiplier up to 10x, and the win chance is 100 divided by it.
Only XP above your current level can be wagered, so a loss never costs a level.
- Plays
- 0
- Wins
- 0
- Biggest win
- 0
17
Eighteen daily and eighteen weekly, generated per member from a 96-goal catalog.
Sized from that member's own last seven days, so no two lists match. No admin setup.
18
Clear all eighteen daily for two percent more reward XP a day, up to double.
Milestones at 7, 30, 100 and 365. Two freezes cover missed days.
19
A seven-day cycle, one claim per local day, up to 50,000 XP.
Fifty percent chance of a shop item instead, rolled by rarity tier.
20
Build items once and push them to every server you run.
Per-server pricing and availability on top.
21
Live server totals across every module, at a public URL.
No login. Search engines can index it.
- Live pages
- 1
- Members listed
- 4
- Channels
- 31
22
All time, month or week, on any metric.
XP, chat, voice, video, streaming, items, minigames.
23
A searchable directory with levels, roles and activity.
Disguised members stay off it.
- Tracked members
- 1
- Messages
- 1
24
Members sign in to their own page for XP sources, history and portfolio.
Reached by a per-member link.
25
Members render their own card and download it as an image.
Straight to Instagram, X, Facebook or Discord.